Getting Started: Infinity
Alright, you've decided to jump in. Good choice, you're clearly a man/woman of impeccable taste.
Infinity's great because you can play on just about whatever budget you have. Keep in mind, miniatures are always expensive, and they're about the same price as everything else on the market (think $8 for a normal guy).
Starter Box
First off, get a starter of a faction that you like. That's pretty simple, and if you can't handle picking something that you think looks pretty you'll probably run into some trouble down the road in life. All starters include six miniatures and run about $35-$40.
Your box will consist of 2-3 line troopers. They aren't the strongest troops but sometimes do good work and provide you orders you can use on other better troops.
The other three miniatures will be some sort of specialized troop. Maybe they're good at infiltrating and staying hidden. Maybe they're a good sniper. Generally you can tell by looking at the picture.
I WONDER WHAT YOU DO
I've seen some people complain that they don't like specific models in their faction's box, but trust me. It'll be easier to learn and play.
Adding to your starter box:
Play a couple games, and get a feel for your army. You'll notice something might be missing (in most starter boxes this is a heavy weapon of some sorts).
I played around with an army builder to see what I could fit into my army that looked good, and helped the army along. Often times to bring it to a competitive list you'll need only a blister or two.
A great army builder to figure out what you can/should add is Alpeh Toolbox. It looks really confusing at first, but after a game or two all the stats will make a lot more sense.
Also most of the faction specific forums on the company's web page have a thread that goes over each troop and how to use them. Check it out!
Build/Find Terrain:
This is probably something you've heard before, but this game uses a ton of terrain. Like holy crap.
Because most guns can cover almost the entire board and everyone reacts to each other, an open board will end the game quickly and brutally.
Really anything that blocks line of sight is what you need. If you've gamed before you'll have some left over from other games. In the next two weeks I'll post a tutorial on making a cheap/good looking table as well as some easy/cheap terrain.
Figuring out the rules:
It helps if you're learning with a friend, but the easiest thing I can suggest is start small. Three line troops and a special guy. Play that game, get the absolute basics. Fuck up rolls, and rules. You'll get the bare basics of how to move/shoot/die. The company's web page (Here) has quick start rules that don't incorporate most of the special rules.
Then add the rules you need for your troops. You're in charge of learning what special things your troops can do, so use the Infinity Wiki.
It's official, and has all the rules, weapons and equipment well laid out. If you're fielding a drop troop, or someone with wired reflexes, you can easily search on there and see what it does. During my first few games as we added more and more special troops I would sometimes forget to use their special rules, but that's all part of the learning process.
Things not to do:
- Yes, everyone says you can field whatever you want and it'll work, but that's not entirely true. Fielding an entire army of expensive troops with HMG's just won't work. Don't just grab random figures for your faction. Start with a starter.
- Don't go big at first. Cracking open your starter and jumping in is going to get frustrating quickly. The special rules and equipment makes sense when you read it, but only after the first couple of games.
- Don't try and play Mercs. Yes, you can. But you're limited to only casual games if you do this, and you're missing quite a bit of the fun in list building.
Examples:
Ariadna StarterThis is actually a really good starting box set, and you'll probably use most of the models no matter how much you play.
First off you get three line troopers: Line Kazaks. They're actually not terrible, and are a great place to hide you lieutenant. There's no additional cost in SWC to make it a LT and it gets to hide among three other troops.
Line Kazak with Rifle 9 Points
Line Kazak with Rifle 9 Points
Line Kazak LT 9 Points.
So you're at 27 points for three troops. Don't get used models being so cheap.
Next up is the Chasseur. This is one of the best units Aridna can field and most people don't expect it. For 19 points you get a model with a flame thrower, who's camo'd and infiltrating (Basically he starts hidden, somewhere on your half of the board). For the starter we'll make him minelaying, it's one extra point and .5 SWC. Not a bad trade off, especially since nothing's eating our SWC yet. He's great for board control (Laying mines and making your opponent hesitant to attack till he's discovered). The flamethrower is something people will often get caught off guard by.
Chasseur Minelayer 20 Points, .5 SWC
Now we got the 3rd Highlander Grey. He's a tough bastard, but not my favorite. Smoke grenades are a welcome addition and a huge advantage to have out of the starter box. He will hurt people, and is versatile decent model, but watch out for frenzy. After he kills something he goes banana sandwich crazy and gets impetuousness.
3rd Highland with 2 Shotguns 28 Points.
Last is the Veteran Kazak. He's probably got the best stats in the box, and is one of Ariadna's best models. You'll have a couple options for this model (doctor, visor, mimetisim). For the first game just take mimetisim. His AP rifle will help crack open opposing heavy infantry, and his armor might even save him from time to time.
Veteran Kazak with Mimetisim 47 Points
So you've got a total of 122 points out of the box. Lets figure out how to bring it up to 200 points, without breaking the bank.
First off, you'll need heavy weaponry.
Tankhunters are great, and if you're on a budget, you can simply grab a blister of the ADHL and HMG one for $13, and you're just a dozen points shy of 200. But the ADHL is a situational weapon, and not the best choice to be used often... It is feesable though because the ADHL also comes with an AP rifle.
Instead lets go with the Autocannon Tankhunter. It's 40 points, and takes out anything very well. Plus it's camo!
Tankhunter with Autocannon 40 Points 1.5 SWC
So we've got 38 points left to play with, and enough SWC to do pretty much anything.
You can go with either a Briscard with heavy rocket launcher or a Para Commando with HMG. The Biscard is good if you're going up against camo'd people. He's got multi spectral visors level 1, and is great at hitting most things (you're rolling a 15 at his ideal range band). The problem is you might want something that can shoot more bursts. That's where the Para HMG comes in.
First off, Ariadna paratroopers aren't as great as the other ones. But he'll still do a damn good job. It'll allow you to surprise your opponent, and better yet, surprise him with an HMG.
There you go. 8 models, 194 points.
Starter box $35, two blisters: $19. You're sitting at a fun army for only $55.
Next post: Review: Sci-Fi City board on the cheap